Harper blog

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Entries from November 2009

Comparing MMOGs to other games

November 18th, 2009 · No Comments

Within a majority of the MMOs created, there is virtual currency where the player can earn and accumulate money.The practice of acquiring large volumes of virtual currency for the purpose of selling to other individuals for tangible and real currency is called gold farming.  The uses for such virtual currency are numerous and vary from [...]

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Virtual economy

November 18th, 2009 · No Comments

Commercial MMORPGs gained early acceptance in the late 1980s and early 1990s.The popularity of MMOGs was mostly restricted to the computer game market until the sixth-generation consoles, with the launch of Phantasy Star Online on Dreamcast and the emergence and growth of online service Xbox Live.  The genre was pioneered by the GemStone series on [...]

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History of MMORPGs

November 18th, 2009 · No Comments

In terms of revenue, the online games category is the largest category out of the three main online entertainment markets – music, games and video – according to Strategy Analytics.
 
“The rapid growth of the addressable market for digital distribution of both PC and Console games will help clear the way for distribution of mainstream hit [...]

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Strategy Game Programming

November 10th, 2009 · No Comments

I will develop a C skeleton for strategy games to which only game-specific code will have to be added, but which takes care of the rest of the strategy game playing part.Strategy games offer a wide variety of fun and exciting ways for players to test their ability to outthink and outmaneuver their opponent on [...]

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Strategy video games

November 10th, 2009 · No Comments

Strategy games played on computers generally take one of four archetypal forms, depending on whether the game is turn-based or real-time and whether the game’s focus is upon military strategy or tactics.Real time strategy game usually has a very detailed story line and are generally role play online games.  Some examples are: Age of Empires, [...]

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Abstract strategy

November 6th, 2009 · No Comments

In abstract strategy games, the game is only loosely tied to a real-world theme, if at all.Wargames are simulations of military battles, campaigns or entire wars.  The mechanics do not attempt to simulate reality, but rather serve the internal logic of the game.Players will have to consider situations that are analogous to the situations faced [...]

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For the video game genre

November 6th, 2009 · No Comments

Once you’ve found your sign-up offer, you need to input the specified code while making your deposit.After a seven-year hiatus, Electronic Arts Inc.  There will be a field for it on the deposit screen.(NASDAQ: ERTS) today announced the return of Red Alert, one of the most beloved and best-selling real time strategy (RTS) series of [...]

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Main article: Browser game

November 6th, 2009 · No Comments

As the World Wide Web developed and browsers became more sophisticated, people started creating browser games that used a web browser as a client.Over the long run, online casinos expect to get your money.  Simple single player games were made that could be played using a web browser via HTML and HTML scripting technologies (most [...]

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Hello world!

November 6th, 2009 · 1 Comment

Welcome to Onalb Blogs. This is your first post. Edit or delete it, then start blogging!

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