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	<title>Harper blog</title>
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	<link>http://harper.onalb.com</link>
	<description>Just another Onalb Blogs weblog</description>
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		<title>Comparing MMOGs to other games</title>
		<link>http://harper.onalb.com/2009/11/18/comparing-mmogs-to-other-games/</link>
		<comments>http://harper.onalb.com/2009/11/18/comparing-mmogs-to-other-games/#comments</comments>
		<pubDate>Wed, 18 Nov 2009 09:49:33 +0000</pubDate>
		<dc:creator>harper</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://harper.onalb.com/?p=18</guid>
		<description><![CDATA[Within a majority of the MMOs created, there is virtual currency where the player can earn and accumulate money.The practice of acquiring large volumes of virtual currency for the purpose of selling to other individuals for tangible and real currency is called gold farming.  The uses for such virtual currency are numerous and vary from [...]]]></description>
			<content:encoded><![CDATA[<p>Within a majority of the MMOs created, there is virtual currency where the player can earn and accumulate money.The practice of acquiring large volumes of virtual currency for the purpose of selling to other individuals for tangible and real currency is called gold farming.  The uses for such virtual currency are numerous and vary from game to game.Many players who have poured in all of their personal effort resent that there is this exchange between real and virtual economies since it devalues their own efforts.  The virtual economies created within MMOs often blur the lines between real and virtual worlds.As a result, the term &#8216;gold farmer&#8217; now has a very negative connotation within the games and their communities.  The result is often seen as an unwanted interaction between the real and virtual economies by the players and the provider of the virtual world.This slander has unfortunately also extended itself to racial profiling and to in-game and forum insulting.  This practice (economy interaction) is mostly seen in this genre of <a href="http://www.warheroonline.com/">good games </a>.</p>
<p>The reaction from many of the game companies varies.  The two seem to come hand in hand with even the earliest MMOGs such as Ultima Online having this kind of trade, real money for virtual things.In games that are substantially less popular and have a small player base, the enforcement of the elimination of &#8216;gold farming&#8217; appears less often.</p>
<p> </p>
<p>The importance of having a working virtual economy within an MMOG is increasing as they develop.Companies in this situation most likely are concerned with their personal sales and subscription revenue over the development of their virtual economy, as they most likely have a higher priority to the games viability via adequate funding.  A sign of this is CCP Games hiring the first real-life economist for its MMOG Eve Online to assist and analyze the virtual economy and production within this game.Games with an enormous player base, and consequently much higher sales and subscription income, can take more drastic actions more often and in much larger volumes.</p>
<p> </p>
<p>The results of this interaction between the virtual economy, and our real economy, which is really the interaction between the company that created the game and the third-party companies that want to share in the profits and success of the game.Blizzard Entertainment and their wildly successful World of Warcraft are not afraid to publicly announce that tens of thousands of accounts have been banned due to violations regarding currency selling[citation needed].  This battle between companies is defended on both sides.This account banning could also serve as an economic gain for these large games, since it is highly likely that, due to demand, these &#8216;gold farming&#8217; accounts will be recreated with freshly bought copies <a href="http://www.warheroonline.com/">play online games</a></p>
<p> </p>
<p>.  The company originating the game and the intellectual property argue that this is in violation of the terms and agreements of the game as well as copyright violation since they own the rights to how the online currency is distributed and through what channels[citation needed].In December 2007, Jagex Ltd., in an successful effort to reduce real world trading levels enough so they could continue using credit cards for descriptions, introduced highly controversial changes to its MMO RuneScape to counter the negative effects gold sellers were having on the game on all levels.[5]</p>
<p>.  The case that the third-party companies and their customers defend, is that they are selling and exchanging the time and effort put into the acquisition of the currency, not the digital information itself.  They also express that the nature of many MMOs is that they require time commitments not available to everyone.  As a result, without external acquisition of virtual currency, some players are severely limited to being able to experience certain aspects of the game.</p>
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		<title>Virtual economy</title>
		<link>http://harper.onalb.com/2009/11/18/virtual-economy/</link>
		<comments>http://harper.onalb.com/2009/11/18/virtual-economy/#comments</comments>
		<pubDate>Wed, 18 Nov 2009 09:49:16 +0000</pubDate>
		<dc:creator>harper</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://harper.onalb.com/?p=16</guid>
		<description><![CDATA[Commercial MMORPGs gained early acceptance in the late 1980s and early 1990s.The popularity of MMOGs was mostly restricted to the computer game market until the sixth-generation consoles, with the launch of Phantasy Star Online on Dreamcast and the emergence and growth of online service Xbox Live.  The genre was pioneered by the GemStone series on [...]]]></description>
			<content:encoded><![CDATA[<p>Commercial MMORPGs gained early acceptance in the late 1980s and early 1990s.The popularity of MMOGs was mostly restricted to the computer game market until the sixth-generation consoles, with the launch of Phantasy Star Online on Dreamcast and the emergence and growth of online service Xbox Live.  The genre was pioneered by the GemStone series on GEnie, also created by Kesmai, and Neverwinter Nights, the first such game to include graphics, which debuted on AOL in 1991.There have been a number of console MMOGs, including EverQuest Online Adventures (PlayStation 2), and the multiconsole Final Fantasy XI.</p>
<p> </p>
<p>As computer game developers applied MMO ideas to other computer and video game genres, new acronyms started to develop, such as MMORTS.On PCs, the MMOG market has always been dominated by successful fantasy MMORPGs.  MMOG emerged as a generic term to cover this growing class of games.</p>
<p>MMOGs have only recently begun to break into the mobile phone market.  These games became so popular that a magazine, called Massive <a href="http://www.warheroonline.com/">online gaming </a>, released an issue in October 2002 hoping to cover MMOG topics exclusively, but it never released its second issue.The first, Samurai Romanesque set in feudal Japan, was released in 2001 on NTT DoCoMo&#8217;s iMode network in Japan.[1] More recent developments are CipSoft&#8217;s TibiaME and Biting Bit&#8217;s MicroMonster which features online and bluetooth <a href="http://www.warheroonline.com/">Multiplayer Online Games</a>.</p>
<p> </p>
<p>The debuts of The Realm Online, Meridian 59 (the first 3D MMOG), Ultima Online, Underlight and EverQuest in the late 1990s popularized the MMORPG genre.SmartCell Technology is in development of Shadow of Legend, which will allow gamers to continue their game on their mobile device when away from their PC.  The growth in technology meant that where Neverwinter Nights in 1991 had been limited to 50 simultaneous players (a number that grew to 500 by 1995), by the year 2000 a multitude of MMORPGs were each serving thousands of simultaneous players and in December 2007 Eve Online achieved a new record with &#8220;41,690&#8243;.</p>
<p>Science fiction has also been a popular theme, featuring games such as Anarchy Online, Eve Online, Star Wars Galaxies and The Matrix Online. MMOGs emerged from the hard-core gamer community to the mainstream strongly in December 2003 with an analysis in the Financial Times measuring the value of the virtual property in the then-largest MMOG, Everquest, to result in a per-capita GDP of 2,266 dollars which would have placed the virtual world of Everquest as the 77th wealthiest nation, on par with Croatia, Ecuador, Tunisia or Vietnam. eve-online.</p>
<p>World of Warcraft is currently the dominant MMOG in the world with more than 60% of the subscribing player base,[2] and with 11–12 million monthly subscribers worldwide,[3] is the most popular Western title among MMOGs. com/news/newsOfEve.In 2008, Western consumer spending on World of Warcraft represented a 58% share of the Western subscription MMOG market.[4] The title has generated over $2.2 billion in cumulative Western consumer spending on subscriptions since 2005.[4]</p>
<p>Despite the genre&#8217;s focus on multiplayer gaming, AI-controlled characters are still common.  NPCs and mobs who give out quests or serve as opponents are typical in MMORPGs.  AI-controlled characters are not as common in action-based MMOGs.</p>
<p>.</p>
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		<title>History of MMORPGs</title>
		<link>http://harper.onalb.com/2009/11/18/history-of-mmorpgs/</link>
		<comments>http://harper.onalb.com/2009/11/18/history-of-mmorpgs/#comments</comments>
		<pubDate>Wed, 18 Nov 2009 09:48:53 +0000</pubDate>
		<dc:creator>harper</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://harper.onalb.com/?p=14</guid>
		<description><![CDATA[In terms of revenue, the online games category is the largest category out of the three main online entertainment markets &#8211; music, games and video &#8211; according to Strategy Analytics.
 
“The rapid growth of the addressable market for digital distribution of both PC and Console games will help clear the way for distribution of mainstream hit [...]]]></description>
			<content:encoded><![CDATA[<p>In terms of revenue, the online games category is the largest category out of the three main online entertainment markets &#8211; music, games and video &#8211; according to Strategy Analytics.</p>
<p> </p>
<p>“The rapid growth of the addressable market for digital distribution of both PC and Console games will help clear the way for distribution of mainstream hit titles which has up to now been restricted to the physical retail channel,” said Martin Olausson, director, Digital Media Research at Strategy Analytics.</p>
<p> </p>
<p>It estimates that the global online games market generated $3.</p>
<p>“The main driver for sustained growth in the <a href="http://www.warheroonline.com/">Online Games</a> market will be the continued uptake of broadband services around the world”, said David Mercer, principal analyst at Strategy Analytics. 8 billion in 2006 and projects that the market will grow with a compound annual growth rate (CAGR) of 25.“Additionally, the very lucrative revenue opportunity in both the massively multiplayer segment and the electronic sell through market will continue to attract new entrants into the online games market.”</p>
<p>The first graphical MMOG, and a major milestone in the creation of the genre, was the multi-player flight combat simulation game Air Warrior by Kesmai on the GEnie online service, which first appeared in 1986.. 2% in the 2007-2011 forecast period to reach $ 11. 8 billion &#8211; approximately one-third of the total games software market &#8211; by 2011.</p>
<p> </p>
<p>That’s more than triple 2006’s revenues and double the $5. 2 billion anticipated for 2007.</p>
<p>The most popular type of MMO, and the sub-genre that pioneered the category, is the massively multiplayer online role <a href="http://www.warheroonline.com/">play online games</a></p>
<p> (MMORPG), which descended from university mainframe computer MUD and adventure games such as Rogue and Dungeon on the PDP-10.  These games predate the commercial gaming industry and the Internet, but still featured persistent worlds and other elements of MMOGs still used today.</p>
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		<title>Strategy Game Programming</title>
		<link>http://harper.onalb.com/2009/11/10/strategy-game-programming/</link>
		<comments>http://harper.onalb.com/2009/11/10/strategy-game-programming/#comments</comments>
		<pubDate>Tue, 10 Nov 2009 06:52:47 +0000</pubDate>
		<dc:creator>harper</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://harper.onalb.com/?p=12</guid>
		<description><![CDATA[I will develop a C skeleton for strategy games to which only game-specific code will have to be added, but which takes care of the rest of the strategy game playing part.Strategy games offer a wide variety of fun and exciting ways for players to test their ability to outthink and outmaneuver their opponent on [...]]]></description>
			<content:encoded><![CDATA[<p>I will develop a C skeleton for strategy games to which only game-specific code will have to be added, but which takes care of the rest of the strategy game playing part.Strategy games offer a wide variety of fun and exciting ways for players to test their ability to outthink and outmaneuver their opponent on the way to victory. </p>
<p>Perhaps you wonder whether you should read this stuff.In broad terms, strategy video games typically fall into two categories—turn-based and real-time.  What does this guy know anyway.Turn-based <a href="http://www.warheroonline.com/">strategy war games</a> consist of a series of distinct moves, much like in a chess match, in which there are definite starts and stops with each move.  As an avid chess player, I wanted to write a chess program as soon as I got my first computer, an Atari ST back in 1987 or so.Real-time strategy games (also known as RTS games) are games in which the action plays out on an ongoing basis as the player implements tactics and strategies for success..  Knowing nothing of all the things I&#8217;m writing about now, I failed miserably.  I went back to square one and started over with simpler things.  I wrote a connect four program, and a program to solve the game of Solitaire for my grandmother, and that was about that for a long time.  In 1996 I started a checkers program which today has become the de-facto standard for checkers, since it is &#8211; at the time of writing &#8211; by far the best free checkers program around.  I generated the 8-piece endgame database for checkers, and also wrote an automated opening book generator for checkers.  Finally, in the summer of 2002 I wrote a chess program.  It&#8217;s a decent amateur program, but nothing more.  I never found the time to work on it seriously &#8211; I&#8217;m sure I could improve it, however I have no idea whether it would become a really good program. </p>
<p> </p>
<p>Most computer programs nowadays use a brute-force approach to games &#8211; this is also called the Shannon-A strategy, named after Claude Shannon, a computer science pioneer.  He wrote the first computer chess program, at a time when the word computer had a completely different meaning: a person who computed according to fixed rules.  He even had his program play a game of chess, that must have been a lot of work! At this time, Shannon guessed that there would be a more promising approach to game-playing, a more human way: look at promising continuations instead of looking at all possibilities.  This is the so-called Shannon-B strategy, supposed to mimic humans.  However, it seems that with the incredible computing power of modern PC&#8217;s the brute-force approach is better.  Most computer programs playing chess and similar <a href="http://www.warheroonline.com/">online multiplayer games</a> nowadays use the brute-force approach, where you basically look at all possibilities for both sides up to a fixed depth.  Most of these programs also use selective extensions, but this &#8217;selective&#8217; search is far away from what Shannon envisioned with his B-strategy &#8211; human-like look-ahead where only very few possibilities are considered.  Human chess masters might calculate about one or two positions per second, and can still compete with chess programs that are calculating millions of positions per second.  This gives you an idea of just how much more selective the search of the human is!</p>
<p>To sum up this in one sentence: Computers play strategy games by generating all possible continuations up to a (more or less) fixed depth and evaluating the resulting positions, which allows them to choose the best of these continuations.</p>
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		<title>Strategy video games</title>
		<link>http://harper.onalb.com/2009/11/10/strategy-video-games/</link>
		<comments>http://harper.onalb.com/2009/11/10/strategy-video-games/#comments</comments>
		<pubDate>Tue, 10 Nov 2009 06:52:23 +0000</pubDate>
		<dc:creator>harper</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://harper.onalb.com/?p=10</guid>
		<description><![CDATA[Strategy games played on computers generally take one of four archetypal forms, depending on whether the game is turn-based or real-time and whether the game&#8217;s focus is upon military strategy or tactics.Real time strategy game usually has a very detailed story line and are generally role play online games.  Some examples are: Age of Empires, [...]]]></description>
			<content:encoded><![CDATA[<p>Strategy games played on computers generally take one of four archetypal forms, depending on whether the game is turn-based or real-time and whether the game&#8217;s focus is upon military strategy or tactics.Real time strategy game usually has a very detailed story line and are generally role <a href="http://www.warheroonline.com/">play online games</a>.  Some examples are: Age of Empires, Command &amp; Conquer, StarCraft and Total War series.RTS games have the events of the story happening in real time in the game (the flow of the story does not pause if the player stops moving his/her units).  The two distinct types of strategy games are Real-time strategy in which players make in game actions at the same time and Turn-based strategy in which players take turns to perform in game actions.This is perhaps the most realistic type of <a href="http://www.warheroonline.com/">strategy games</a>. This type of strategy game is not &#8220;free flowing&#8221;, i.Most real time strategy games offer the player an almost-true world which can experience climate/weather/day-night change (depending on the game). e.Some very fine examples would be Age of Empires, Stronghold, Age of Mythology and Company of Heroes.Real-time Strategy Game.</p>
<p>A real-time strategy game (RTS) is a video game in which events unfold as you are issuing commands (as opposed to, say, chess, where the players take turns issuing commands).  here a player gives turns to move his units.Its more specific meaning are games in which you must mine resources to build a base of increasing sophistication, which in turn lets you build more sophisticated units, which in turn lets you achieve the mission objectives (often but not always to destroy your enemy’s base).  He/She has certain limitations of moving units (like restricted number of moves for each unit).Games that lack the resource mining aspect are called Tactical Real-Time Strategy Games.  After a user completes his/her turn, the opponent starts the turn.</p>
<p> </p>
<p>Dune II is widely considered to be the first real-time strategy game.  In this alternate way the game proceeds.</p>
<p>Real-time Strategy Games offer a blend of action and strategy.  Examples: Poxnora, Gunrox, Silent Storm and Steel Panthers: World at War! as well as UniWar.</p>
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		<title>Abstract strategy</title>
		<link>http://harper.onalb.com/2009/11/06/abstract-strategy/</link>
		<comments>http://harper.onalb.com/2009/11/06/abstract-strategy/#comments</comments>
		<pubDate>Fri, 06 Nov 2009 07:39:03 +0000</pubDate>
		<dc:creator>harper</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://harper.onalb.com/?p=8</guid>
		<description><![CDATA[In abstract strategy games, the game is only loosely tied to a real-world theme, if at all.Wargames are simulations of military battles, campaigns or entire wars.  The mechanics do not attempt to simulate reality, but rather serve the internal logic of the game.Players will have to consider situations that are analogous to the situations faced [...]]]></description>
			<content:encoded><![CDATA[<p>In abstract strategy games, the game is only loosely tied to a real-world theme, if at all.Wargames are simulations of military battles, campaigns or entire wars.  The mechanics do not attempt to simulate reality, but rather serve the internal logic of the game.Players will have to consider situations that are analogous to the situations faced by leaders of historical battles.</p>
<p> </p>
<p>A purist&#8217;s definition of an abstract strategy game requires that it cannot have random elements or hidden information.As such, war games are usually heavy on simulation elements, and while they are all &#8220;strategy games&#8221;, they can also be &#8220;strategic&#8221; or &#8220;tactical&#8221; in the military jargon sense.Traditionally, <a href="http://www.warheroonline.com/">war games</a> have been played either with miniatures, using physical models of detailed terrain and miniature representations of people and equipment to depict the game state; or on a board, which commonly uses cardboard counters on a hex map.  However, many games are commonly classed as abstract strategy games which do not meet these criteria.</p>
<p>Popular miniature wargames include Warhammer 40,000 or its fantasy counterpart Warhammer Fantasy.  Games such as Backgammon, Octiles, Can&#8217;t Stop, Sequence and Mentalis have all been described as &#8220;abstract strategy&#8221;[citation needed], despite having a luck element.Popular strategic board wargames include Risk, Axis and Allies, and Diplomacy.  A smaller category of non-perfect abstract <a href="http://www.warheroonline.com/">strategy games</a> incorporate hidden information without using any random elements.Advanced Squad Leader is a successful tactical scale wargame..  An example is Stratego.</p>
<p>This type of game is an attempt to simulate the decisions and processes inherent to some real-world situation.  Most of the mechanics are chosen to reflect what the real-world consequences would be of each player action and decision.  Abstract games cannot be completely divided from simulations and so games can be thought of as existing on a continuum of almost pure abstraction (like Abalone) to almost pure simulation (like Strat-o-Matic Baseball).</p>
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		<title>For the video game genre</title>
		<link>http://harper.onalb.com/2009/11/06/for-the-video-game-genre/</link>
		<comments>http://harper.onalb.com/2009/11/06/for-the-video-game-genre/#comments</comments>
		<pubDate>Fri, 06 Nov 2009 07:38:41 +0000</pubDate>
		<dc:creator>harper</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://harper.onalb.com/?p=6</guid>
		<description><![CDATA[Once you&#8217;ve found your sign-up offer, you need to input the specified code while making your deposit.After a seven-year hiatus, Electronic Arts Inc.  There will be a field for it on the deposit screen.(NASDAQ: ERTS) today announced the return of Red Alert, one of the most beloved and best-selling real time strategy (RTS) series of [...]]]></description>
			<content:encoded><![CDATA[<p>Once you&#8217;ve found your sign-up offer, you need to input the specified code while making your deposit.After a seven-year hiatus, Electronic Arts Inc.  There will be a field for it on the deposit screen.(NASDAQ: ERTS) today announced the return of Red Alert, one of the most beloved and best-selling real time strategy (RTS) series of all time.  If you sign-up and make a deposit without putting in the correct information, your opportunity to get extra cash to play with on that casino will be lost.Command &amp; Conquer.  Once you&#8217;ve put in the info and made the deposit, you will need to meet a wagering requirement.: Red Alert.  This is how much you must wager before the extra money is released into your account (or, if it is a &#8220;sticky bonus&#8221; that cannot be withdrawn, how much you must wager before you can withdraw any money from your account). 3, for the PC, Xbox 360TM video game and entertainment system and the PLAYSTATION.  The wagering requirement will usually be a multiple of the added cash, your deposit or both.3 <a href="http://www.warheroonline.com/">computer games</a> entertainment system, takes players on an epic adventure to a breathtaking alternate future spawned by time travel run amok .</p>
<p> </p>
<p>“It’s been too long.Developed by EA Los Angeles, Red Alert 3 breaks new ground in the RTS genre, featuring a fully co-operative campaign while bringing back the series’ light-hearted style and classic, action-oriented gameplay. ” said Chris Corry, Executive Producer at EALA.</p>
<p>“The Red Alert games are known for challenging hardcore strategy gamers with depth, variety, and innovative gameplay.  “Fans have been waiting for a new Red Alert game for seven years, and we’re working hard to ensure its well worth the wait.But they also belong to that rare breed of games that can draw in more casual <a href="http://www.warheroonline.com/">play online games</a> with their over-the-top stories, instantly accessible mechanics, and straight-to-the-fun design,” said Mike Verdu, General Manager of EALA.  The team is staying true to the series’ roots while adding new elements like a co-operatively played story-driven campaign, an astounding new faction that will shake-up the Red Alert universe as we know it, and units that will help make Red Alert 3 everything our fans have been waiting for.“With Red Alert 3, our team is continuing that proud tradition by introducing genre-first features like co-operative campaign play, which rewards veterans and casual players alike.  And by bringing naval combat into the heart of the game design, we’re transporting that fast, fun and fluid C&amp;C gameplay to the high-seas in ways that you’ve never seen before.In Red Alert 3, friends and family can always have your back!”</p>
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		<title>Main article: Browser game</title>
		<link>http://harper.onalb.com/2009/11/06/main-article-browser-game/</link>
		<comments>http://harper.onalb.com/2009/11/06/main-article-browser-game/#comments</comments>
		<pubDate>Fri, 06 Nov 2009 07:37:09 +0000</pubDate>
		<dc:creator>harper</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://harper.onalb.com/?p=3</guid>
		<description><![CDATA[As the World Wide Web developed and browsers became more sophisticated, people started creating browser games that used a web browser as a client.Over the long run, online casinos expect to get your money.  Simple single player games were made that could be played using a web browser via HTML and HTML scripting technologies (most [...]]]></description>
			<content:encoded><![CDATA[<p>As the World Wide Web developed and browsers became more sophisticated, people started creating browser games that used a web browser as a client.Over the long run, online casinos expect to get your money.  Simple single player games were made that could be played using a web browser via HTML and HTML scripting technologies (most commonly JavaScript, ASP, PHP and MySQL).No matter how big bankroll you have, no matter what your system is, if you play by the rules, they are probably going to win in the long run.  More complicated games such as Legend of Empires would contact a web server to allow a <a href="http://www.warheroonline.com/">multiplayer games</a> environment.However, you have access to a solid defense against the negative expectation of most casino games, and that is the online casino bonus.</p>
<p> </p>
<p>The development of web-based graphics technologies such as Flash and Java allowed browser games to become more complex.If you enjoy online gambling and games such as blackjack, roulette, craps slots and video poker, you should definitely take advantage of this opportunity to even out the odds.The new player promotions <a href="http://www.warheroonline.com/">online free games</a> casinos offer defends your bankroll against negative expectation by simply adding money to it.  These games, also known by their related technology as &#8220;Flash games&#8221; or &#8220;Java games&#8221;, became increasingly popular.This special benefit is earned by signing up with a new internet casino site and inputting the proper sign-up code, or putting in a loyalty code with a new deposit on an online casino you are already signed up with.  Many games originally released in the 1980s, such as Pac-Man and Frogger, were recreated as games played using the Flash plugin on a webpage.These special casino bonus offers may be found at various gaming sites, a casino guide or even on a casino site itself.  Most browser games have limited multiplayer play, often being single player games with a high score list shared amongst all players.Follow the instructions when you make your deposit and your bankroll padding has begun. You can only earn one sign-up offer for each new internet casino you join.And you should always check the casino news for new valuable offers from internet casinos.  However, you may join a loyalty program or get money for referring a friend from that same site.</p>
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<p>You can also sign up with a different site and earn another welcome offer if you so desire.  What it all comes down to in the end is that you should do everything you can to maximize your chances of winning.</p>
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		<title>Hello world!</title>
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		<pubDate>Fri, 06 Nov 2009 07:35:26 +0000</pubDate>
		<dc:creator>harper</dc:creator>
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